Trips
A downloadable game for Windows
Although the game loop is not finished, this was my submission for the 2025 DGA Game Jam and it was a lot of fun.
The intention was to make a game where you deliver mail to residents in a fragmented town, where the third delivery to each resident (the "charm") would reconnect them in the process of rebuilding the town.
In the submitted state, the game is a neat exercise in sprite stacking and linear procedural level creation, but has no intact gameplay loop due to simply running out of time.
CONTROLS:
Movement: WASD (keyboard) or dpad (gamepad)
Jump (on ground)/fly (in air): space bar (keyboard) or X/A (gamepad)
Pseudo-3D camera movement: click and drag (mouse), or QE (keyboard), or shoulder buttons (gamepad).
Envelope melee slash: Ctrl (keyboard) or square/X (gamepad) Has no gameplay purpose, as there are no enemies implemented!
Although the gameplay loop wasn't finished, the planned "level expansion" mechanic can be previewed by enabling debug mode with V, then pressing O (best done while standing on an island other than the starting island). Game can be reset with R.
All graphics by me; custom engine code in gml code in Game Maker Studio, with great help from the excellent sprite-stacking tutorial by Gizmo199, including the depth fix for sprite stacking by Sam Delaughter (https://www.samd.is/about/), inspired by NIUM (https://octocurio.com/nium/). There is also some two-dimensional collision logic borrowed from the Grandma Engine (as used in the Jumper series) by Maddie Thorson (https://www.mattmakesgames.com/; https://forums.tigsource.com/index.php?topic=5790.0). Color palette is the great AAP-16 by Adigun Polack (https://lospec.com/palette-list/aap-16). Gamepad/keyboard input handling is recycled from Fallen Leaf (https://store.steampowered.com/app/1459010/Fallen_Leaf/).
Music and sound effects not present.
Published | 12 hours ago |
Status | Prototype |
Platforms | Windows |
Author | Mycoscopic |
Genre | Platformer |
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